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A Manager for all things NPC.

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Animus

NPCs for Minecraft servers, defined in JSON.

Every NPC is a JSON file you can edit by hand, through /animus commands, or in the web editor. NPCs walk routes, carry riders, fight, build schematics, run behaviors, open shops and chest GUIs, and play rig animations. They are drawn with packets for each player, so players join with an unmodified client and other plugins never see an NPC as an entity.

Minecraft 26.1.2, 26.2 and 26.3
Java 25
Plugin servers Paper, Spigot and Folia, one jar for all three
Mod servers Fabric, NeoForge and Forge, as a server-side mod
Documentation docs.volmitsoftware.com/animus

Paper, Spigot, Folia and the mod loaders run the same NPC runtime, commands, behaviors, navigation, mounts, riding, combat and building. The differences are listed under platform differences: Folia runs each NPC on the region that owns its chunk, and mod servers have no protection plugin, no Vault economy and no Bukkit events.

Getting started

  1. Put the jar in plugins/ (or mods/ on a mod server) and start the server.
  2. Follow your first ten minutes to make, skin and walk a first NPC.
  3. Coming from Citizens? Migrating from Citizens imports your NPCs together with Sentinel, Denizen, dtlTraders and Shopkeepers data, and one command undoes it.

Every command is listed under commands and permissions, and every config.toml setting under configuration.

Extending Animus

Trusted Java modules add behavior actions, conditions, triggers and import converters. See Java modules and API and the reference module. Example behavior packs are in examples/packs/.

Building from source

See building. The other notes in dev/ describe the internals for contributors.

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