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Play Need for Speed: Underground 2 natively on Apple Silicon Macs (M1+). Static recompilation of the PC game (x86, Direct3D 9) to ARM64 + Metal: no Wine, CrossOver or emulator; 119 fps vs 10-15 fps under Wine. Bring your own copy; no game code or assets included.
Direct3D9 Wrapper DLL/classes with a built-in overlay framework that implements an in-game console and a text feed for printing on-screen messages in DirectX9 programs. Includes plugin support.
TLBB x64 client and Skynet/Lua server source, development tools and technical documentation. Test data is distributed separately; licenses apply by component.
Burger King: Sneak King (original Xbox) statically recompiled into a native Windows PC port, plus an experimental WebAssembly browser build. No emulator. Bring your own disc. For the memes.
Open reimplementation of the CoD4 Asset Manager (Asset Property Editor) with live 3D preview of models, materials and animations using the game’s own shaders. Made entirely with AI, not a coding example.